• Breaking News

    Saturday, October 26, 2019

    Gears of War | A Message To Our Players

    Gears of War | A Message To Our Players


    A Message To Our Players

    Posted: 25 Oct 2019 11:43 AM PDT

    As part of our continued post-launch support, we are committed to continually improving Gears 5's online experience. We know you have concerns, and we want to improve our transparency around our ongoing development work to address your biggest topics of feedback.

    Our Development Team is already hard at work on resolving several priority issues, which we've listed below. We recognize that these issues have significant impact on your Gears 5 experience, and we're prioritizing them by the degree of negative impact they have.

    Dealing with the issues below are our top priority – but this list does not include any new features or smaller fixes also in development. As these issues progress, will provide more details – including timing – to keep you informed. Thank you for all of your support and feedback since release. Our team care deeply about tackling these issues as soon as possible. We'll be keeping you updating you regularly moving forward with any detail we can provide.

    Service Stability

    Priority: Very High

    • Player may not see earned rewards (in-game content, stars, etc.) in the post match flow. While these rewards are showing up later, we are working to ensure all players see rewards as soon as they are earned.
    • Players may be randomly disconnected, resulting in a disrupted game experience and potentially unfounded quit penalties.

    Status

    • Temporary fix: We are temporarily removing the 15 & 30 minute 'timeout' penalties to ensure non-quitters aren't as punished by disconnects. However, Ranked Completion Ratings (RCR) are still active so serial quitters will still receive escalating suspensions.
    • Permanent fix: Under investigation

    Ranking Points Not Awarded Correctly

    Priority: Very High

    • Post-match tier skill points are not working as intended. They are inaccurate, inconsistent and not representative of a player's individual performance.
    • The net result of this is players are seeing potentially dramatic and wrong rank increases and/or decreases.
    • Some players are not being placed in the correct rank upon completion of their placement matches.
    • We are also aware of players getting 'stuck' in Silver and having harder than expected time to increase their rank until getting out.

    Status

    We have identified the issue and have a permanent fix in progress and we are currently working on the implementation. Once we are sure it is fixed, we will communicate the timeline for a rank reset.

    Note: Providing an accurate, reliable and enjoyable Ranking system is paramount to us at The Coalition; so, in conjunction with the next Title Update, we MAY turn off the showing individual post match results while we work on a fix.

    This will allow us to keep gathering data on Ranked to resolve the problem, which is essential to our ability to make improvements. Skilled based matchmaking will remain in place and is working well. We will provide more details soon, including notification prior to making this change.

    Matchmaking Quality

    Priority: High

    • Matches in select regions can have higher than acceptable pings.
    • Wait times can be unusually long in some regions

    Status

    A potential cause has been identified and solutions to improve the situation are in progress.

    Versus Gameplay Tuning

    Priority: High

    • We are investigating further weapon balance tuning in Versus
    • Our current focus is on the Lancer, Breaker, Markza and Melee.

    Status

    We are monitoring both feedback and in-game data in response to our latest Markza tuning.

    In addition, we have a new iteration of Lancer tuning based on player feedback since launch that we expect to release in the near future. We are also actively investigating and testing other tuning changes based on your feedback, including looking at the Melee and Breaker.

    In-Game Network Corrections

    Priority: Medium

    • Players experiencing occasional lag and/or teleporting mid-match

    Status

    Investigation ongoing

    You can stay up to date with all these topics right here on Reddit, on Gears5.com/Status or via our in-game News message.

    submitted by /u/OctusTC
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    Look I am asking hard questions because we need them answered. This doesn't show Transparency

    Posted: 25 Oct 2019 04:01 PM PDT

    Pls

    Posted: 25 Oct 2019 01:14 PM PDT

    Kait in real life?

    Posted: 25 Oct 2019 06:18 PM PDT

    "We did it Reddit"

    Posted: 25 Oct 2019 05:20 PM PDT

    TIL if you listen closely, all of the drones sound different in Gears 5 as opposed to sounding alike in Gears 4

    Posted: 25 Oct 2019 03:54 PM PDT

    It was a productive game

    Posted: 25 Oct 2019 04:06 AM PDT

    Well I'll be damned, an update and priority list on the problems, thank you.

    Posted: 25 Oct 2019 06:09 PM PDT

    Can we please randomly switch starting positions at the beginning of each round?

    Posted: 25 Oct 2019 07:58 PM PDT

    As it is currently, the spawns are locked in to your specific character/position and do not move as the match progresses. That means if there's one really terrible sniper-hog on any Quickplay gametype on Vasgar, only that dude it going to be able to use the sniper at the start of each round.

    Please alternate starting positions, there's no reason for us to have a static starting position each round.

    submitted by /u/mame_kuma
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    Competitive tuning from Gears 4 needs to be the standard for Gears 5

    Posted: 25 Oct 2019 07:56 PM PDT

    It's the most balanced version of Gears multiplayer that exists. The rifles were in their proper place. They functioned perfectly as support weapons. You could punish players who were out of cover and you still did enough damage to help out an ally in a distant fight.

    You didn't get downed immediately when someone hit you with active rounds from a Lancer. If you wanted to down someone with a Lancer you had to be accurate and coordinate with your team to get angles and cross your target. You had to know how to space yourself properly relative to the enemy. Actual tactics, how about that!

    The Gnasher was the king of its domain and useless, as it should be, outside of its range. You had to be very close to be in danger from the Gnasher. If you didn't like it and wanted to play as a rifle guy, all you had to do was stay out of Gnasher range.

    submitted by /u/ktsmith91
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    Is meat shield an execution in this game?

    Posted: 25 Oct 2019 09:47 PM PDT

    I've seen some posts here complaining about this not counting as an execution, specially for the RAAM challenge.

    Curiously, If you play Arcade and use someone as a meat shield it indeed counts as an execution. You can try it with a character that gives you an extra elimination for every executed opponent.

    submitted by /u/eduve1708
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    Skins you can earn for the Gears5 events.

    Posted: 25 Oct 2019 02:44 PM PDT

    If anyone here has a Twitter account and wants the DeeBee playable in horde (and escape in the future) let your voice be heard in the new poll Ryan posted

    Posted: 25 Oct 2019 11:47 PM PDT

    Icy precision should not be legendary. Its useless. This needs a different effect asap. Cmon TC.

    Posted: 26 Oct 2019 02:50 AM PDT

    Gears 5 nominated for Golden Joystick's GOTY (show your support by voting)

    Posted: 25 Oct 2019 08:35 PM PDT

    Gears 5 Escape Character Tier List

    Posted: 26 Oct 2019 02:26 AM PDT

    Gears 5 Escape Character Tier List

    Out of boredom I decided to make a tier list on how I felt about Escape Character's Viability. The list is assuming the map is random or equally favorable to all characters and on at least Insane Difficulty. If you have any questions on this please ask me. I'd also like to get other people's opinions on my placements and what they would change!

    Rank Explanations

    • God Tier are must picks and are very solid picks you can't go wrong with
    • Good characters are ones I would say in general are good picks but might be a little more player/map dependent, but still solid
    • Mediocre are in general ones I wouldn't recommend but have fringe uses such as beating a Master Hive with no Shots Fired, Emile would be quite useful there
    • Bad characters are ones I would avoid entirely
    • Unrated is there purely for Grace, I have not played as Grace or have any friends that own her so I can't personally speak toward how useful she is. I'm willing to bet she'd be in at least Mediocre but that's me being speculative.

    https://i.redd.it/asgx23nbtuu31.png

    submitted by /u/Vizier_Thoth
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    Octus acknowledges Dana Sissions mocking us

    Posted: 25 Oct 2019 01:35 PM PDT

    I guess I'll just wait then..

    Posted: 25 Oct 2019 11:21 PM PDT

    GOW5 Horde is not very random friendly at all, GOW3 had best horde and beast mode

    Posted: 25 Oct 2019 06:24 PM PDT

    The fact that you can not create all fortifications with any character, or increase the level of fortifications that you can create means you must have a certain player be that character and know how to use that character, if you are going in with randoms most people do not use mics that sometimes means you will lose at an early level

    If you are that character it also means you will rely on people depositing funds since you are weaker than the rest and if you do kill enemies, other players can and will take your money

    That is another thing that needs to be changed, if you make a kill you should get the points, plain and simple

    GOW3 horde had challenges for bonus points, that huge robot you could control and beast mode where you were the locust instead of COG, not to mention the starting weapon variety

    submitted by /u/xboxhaxorz
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    Please correct me if I'm wrong, but I am starting to realize that online multiplayer is pure BS...

    Posted: 25 Oct 2019 05:32 PM PDT

    I have read so much on lag, kill-cam, lag compensation etc

    This made me realize something. Online multiplayer is not really in real-time. You are not really shooting at the enemy "where they are" you are shooting at their ghost in a sense.

    It really takes the fun out of it when you realize ping makes or breaks a game and it is NOT an even playing field.

    When we see the kill-cam, we are seeing what our game saw the character do. So even though they miss in the kill-cam, they hit our ghost based on ping.

    Anything you can add to this discussion?

    submitted by /u/FrugalHoosier
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    Sad :(

    Posted: 25 Oct 2019 07:25 AM PDT

    Spent 1 hr and 30ish minutes playing Horde just for Del to fall under the map and then I also spawn under it. Fix your game.

    Posted: 25 Oct 2019 07:00 PM PDT

    Weapons skin bug

    Posted: 25 Oct 2019 08:02 PM PDT

    Anyone know if there is a fix for the weapon skin bug in custom horde?

    submitted by /u/swa_gold
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    During The 10/25 Dev Stream

    Posted: 25 Oct 2019 04:42 PM PDT

    Token tips

    Posted: 26 Oct 2019 03:09 AM PDT

    I apologize as I know the info is here I just cant find it. Can someone please tell me the most efficient way to earn my escape challenger and horde challenger pieces to complete the RAAM totem. Thanks :)

    submitted by /u/Regfromthedarkside
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    Feedback Boost perk

    Posted: 25 Oct 2019 09:05 PM PDT

    10% damage on cool down

    Does that mean you do 10% more damage as your ultimate is recharging? And does it mean for all weapons/melee attacks too?

    submitted by /u/TheLongNightKing
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    Reject farming

    Posted: 25 Oct 2019 10:58 PM PDT

    Does any one know how to farm rejects for the deebee unlock??

    submitted by /u/Blacksovo
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