Gears of War | Powerbomb on to a live grenade |
- Powerbomb on to a live grenade
- OSOK Clip I hit the other day, enjoy. :)
- It was a losing battle. I knew what needed to be done.
- Gears 5 is hands down my favourite Gears of War game.
- Finally got him! Once again, $250 well spent tbh
- Check out this never before seen exclusive Karn Skin.
- Hivebuster Comic!!!♉️⚙️Gears5
- The ultimate Horde guide - an in-depth guide to our beloved co-op PvE experience in Gears 5
- Gnasher Skin, this is exactly my color that fits me exactly i will love it if i get it!!!❤️♉⚙️
- Are Gears of War 4 multiplayer clips still allowed on here? Here's a video of a great kill I got awhile back
- I keep getting kicked from matchmaking in Gears 5?
- Calculated
- What was that thing on Raam’s head and what purpose it had?
- Gears of War nostalgia
- COG Enlistment — Find Teammates | Week of September 04–September 11, 2020
- Gnasher Skin 2 ❤️, this is exactly my color that fits me exactly i will love it if i get it!!!♉⚙️
- If you could have gears of war cross over with any other game franchise what would it be?
- Suspension
- Whos worse
- The audio in this game is completely fucked
- I couldn't stop laughing at this
- Why do some engineers buy a sentry 1st?
- Opinion on swarm + story
Powerbomb on to a live grenade Posted: 04 Sep 2020 10:54 AM PDT
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OSOK Clip I hit the other day, enjoy. :) Posted: 05 Sep 2020 01:36 AM PDT
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It was a losing battle. I knew what needed to be done. Posted: 04 Sep 2020 03:26 PM PDT
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Gears 5 is hands down my favourite Gears of War game. Posted: 04 Sep 2020 12:41 PM PDT Why??? Its campaign. Not only did its campaign, from a gameplay perspective, nail the balance between classic Gears and new stuff from Gears 4 it upped the new-ness in a near identical way to how Gears 2 did from Gears 1; tons of new enemies, weapons and gear all of which fantastic and fit the formula like a glove. I also loved the open world and light RPG elements and am intrigued in seeing where they take them in Gears 6. Despite all that, the number one reason why the campaign makes Gears 5 my Gears game is the story. I loved everything about Gears 4's story and the ending reveal blew me away so I was stoked for Gears 5. Gears 5 didn't just exceed my expectations, it fucking curb stomped them into oblivion. It proper delved into and explored the Expanded Lore, the callbacks to the previous games were amazing (THEY EVEN PLAY 'HOPE RUNS DEEP') and EVERYTHING around Kait was absolutely phenomenal for me in every way. The writing, dialogue, voice acting, direction etc were all perfection to me. And on top of that the final act, essentially 'E-Day 2', is my absolute favourite finale of the series. The books told us certain characters' experiences of E-Day, Judgement gave us a taster of E-Day first hand, Gears 5, with the full power of Unreal 4 on Xbox ONE, gave us the full ferocity, grittiness, hopelessness, spectacle and just sheer devastation of a second E-Day and it's glorious. I know a lot of that is pretty much just me raving like a fanboy but I replayed Gears 5 for like the fifth time this past week and wanted to just gush and share my love since it's my first playthrough since joining the reddit. I've always loved Gears but Gears 5 took that love to another level and as a fan of also Halo and seeing how much that franchise has gone seriously up and down since Halo 4 (my favourite Halo game by the way) it's amazing how Gears has gone from strength to strength without much issue at all. So yeah, ME WANT GEARS 6 NOW!!! 😂😂😂 Edit; No gonna lie, I was hoping for more positivity in the comments. [link] [comments] | |||||||||||||||
Finally got him! Once again, $250 well spent tbh Posted: 04 Sep 2020 10:14 AM PDT
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Check out this never before seen exclusive Karn Skin. Posted: 05 Sep 2020 04:05 AM PDT
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Posted: 04 Sep 2020 05:48 PM PDT
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The ultimate Horde guide - an in-depth guide to our beloved co-op PvE experience in Gears 5 Posted: 04 Sep 2020 02:06 PM PDT Hello fellow Gearheads, since I received a lot of positive Feedback for my last guides and I have quite a bit time to spare while being in quarantine, I decided to write a general guide about our beloved Horde game mode, before focusing more on single characters. There is many vague, outdated and plain out wrong information out there, so let's clear a few things up! About meI'm in love with the Gears universe since Gears 2, and an Engineer(ing student) in real life. I love to use my brain (theorycrafting) and optimize things, even the smallest everyday-habits (e. g. writing my grocery shopping list in order of how the things appear at that certain market). I started Gears 5 in Operation 4, but I have very much Gears and especially Horde experience since Gears 2, and mastered all Maps in regular Horde and Horde-Frenzy without abusing barrier exploits. HordeHorde is a cooperative PvE game mode in which you have to fight 50 waves of enemies trying to overrun and kill you. Every 10th wave is a Boss wave and every wave with a 5 as second digit (15, 25, 35, 45) is a Mini-Boss wave.You start the match with a Fabricator placed somewhere centered on the map, that you can move to a spot where you want to build your base and as soon as you drop it, the battle begins (in 30 seconds). EnergyEnergy is the resource of Horde needed to buy fortifications, weapons and upgrade perks.Everybody starts with 1.000 energy at wave 1 and can either hold it on his own, or deposit it into the fabricator (where it becomes accessable for everyone on your team).Enemies that get killed drop a certain amount of energy (value depends on enemy), and if you pick it up during the first 30 seconds of that enemy being killed, it will net you 100% of its value which is visualized by having 2 energy-signs at the drop. After 30 seconds, the value will decrease by 50% and one of the energy-sign disappears so it will only have 1 sign. After the preparation time of the wave ends, the not picked-up energy will disappear completly and be lost forever.The amount of energy dropped depends on the enemy, and will be split up evenly to every single member of the team! If you play with less players, the amount is still the same, despite everyone receiving more energy per person (if you play alone, you will get 100% of the value for yourself). Energy TapsEnergy Taps are a new thing in Gears 5. They appear after every successfully beaten Boss-wave (so starting at wave 10) up to 4 in total (after wave 40). Energy Taps do 2 things:
What can we conclude from these numbers?
Classes / CharactersThere are several classes for the PvE characters in Gears 5, currently still tied to a character that you have to play to get a certain Ultimate ability, set of cards and starting loadout. In Operation these classes will be seperated from characters, but most likely you will pick an ultimate ability and still have the same set of cards available as the current characters have. Instead of listing every character with it's given class and abilites from Gears 5, I will use my own system to distinguish characters. - DPS (damage per second) / Carry characters - Engineers - Supportive characters - Jack FortificationsThere are 6 different fortifications in the game that can be bought from the fabricator by everyone, and I think they all have their reason to exist and uses even though some fortifications are definitely stronger than other ones.
Barriers slow down enemy movement (level 1 and 2 whilst level 3 and 4 barriers stop movement completly until they get destroyed), make them flinch a bit, so they stop shooting, and deal a tiny bit of damage (increasing with the barrier level).Early on you usually buy a few level 1 barriers to have at least some defence versus the incoming enemies, and later on you want to have a bunch of level 2 barriers layed down on common enemy paths to create choke points for the enemies that want to get through you and make your DPS' life way easier. Whilst having not many barriers available putting them in a way they cover the whole width of a way is the way to go (like this -), but later on you want to have multiple level 2 barriers next to each other, covering more waylength (like this | | | |).Many people absolutely despise level 3 and 4 barriers, but they are a great investment for the lategame to cover your inner base, since they completly stop Juvies (and Poppers!), Trackers or Sires from coming into your base. Yes, it's hard to maintain them, since they have alot of HP to repair, but in the mid to late game you should "swim" in energy, so creating a safe zone very close to your base where you are safe from those enemies might be the difference between winning a wave or dying to a Juvie coming inside your base during a boss wave. And it's not like they have to be maintained to be at full health all the time - as long as they are there, they do their job. See them as a kind of last resort insurance ;-)
Probably the least used fortification, and for a good reason. Barriers and Weapon Lockers are the mandantory ones on every run, and decoys neither provide ammo and way less distraction/time than barriers do and they are more expensive. However, in later phases of the game, having a few decoys close to your base, to distract enemies that might get past you barriers in a tough situation can help surviving those waves, that would otherwise be pretty close. They're a luxuary fortification though and should probably be built last, when your base is set up and you have some energy to spare.
There are 2 uses I see for those sentries. On the one hand, you can use them to cover flanking routes to your base, that your team would have a hard time defending manually, e. g. if you have to expose yourself to other angles too much. On the other hand, you can use them to protect a tap that is close to your base, but also hard to defend manually. Just make sure, to position it in a way enemies can't kill it easily from range, and have a few barriers in front of it, so enemies can't simply reach it or get behind it, since they are easily destroyed.In the later phases of the game, when you have your base set up and lots of spare energy to spend, buying a few and putting them inside your base so they shoot Juvies/Sires that get through or Guardians/Sentinels flying inside your base is no bad idea either. Another last resort insurance.
They deal less damage than MG Sentries, but shoot an electric impulse at enemies that stuns them briefly (and also deal way better with smaller enemies like Trackers or Leeches). They also have a way higher range than MG Sentries at the cost of a smaller angle they cover, so you can use them to cover the main paths the enemies are walking through to your base to support your team dealing with enemies getting closer. The stun on a Elite Grenadier that is about to throw a flash grenade into your base that would let your DPS drop their heavy weapons while e.g. a Guardian is coming to your base might be the difference between a clear and a wipe! But as the MG Sentries you should not buy those until your base is quite set up and you got a good set of barriers and enough weapon lockers for your teammates built.
By far the strongest fortification in Horde. Imagine, you had infinite ammo with any character you play Horde with starting at wave 1. Yeah, the mode would be hella easy. Weapon lockers do exactly this! At some point in the game everybody should have his own locker, with the Engineer or a Support character holding 1 or 2 Cryo-Cannons to help dealing with bosses.However, since the locker level does not only increase the available slot on each locker, but also the recharge rate significantly you should always max out lockers before building another one. In the early game, teammates should share locker slots, and later on, when you got the energy for it, everyone can have it's own and move it freely to their spot and fill it with their weapons of choice. Switching weapons is also easier on a locker with more slots, since you can temporarely pick up a weapon of your teammate to put your gun on the locker, and pick up your earlier placed, recharged weapon, by exchanging that weapon of your teammate you are currently holding with your fully charged weapon. This only takes a few seconds, and that way 4 people can share 1 locker with 1 slot per person (always having 1 weapon in your hand, and 1 recharching on the locker).
The Forge is a fortification, that, in combination with a Jack, can be used to have a constant (high) income of energy, on any map, independant of energy taps. Only buy it in normal Horde though and only buy it if you have a Jack with his Optimizer card equipped (+ up to 170% bonus energy from smelting weapons). It's great though and you will get your value out of it on every map, if you have a Jack willing to smelt ;-)The most optimal way of using a Forge is to rush it's buy and/or at least upgrade it as soon as possible, basically as soon as you buy the forge, commit to level it to level 4.I have an in-depth guide about using the Forge here. Before the Game (Lobby)Plan out your teamcomp here. If you don't care about anything and want to start as soon as player 5 joins the lobby - fine, go for it! But maybe name your lobby in a way, that people know that. Some people usually want to have a decent teamcomp. Some characters work very well together with other characters. Some work quite a bit against each other. Some characters can be played in any teamcomp, others might play a different role when certain characters are playing together (e.g. JD's ammo drop card put him in a more support-ish place, Fahz's Icy Precision card makes him a great boss killer, but weaker vs all other kind of enemies).Basically, agree as a team on what you want to play and try to be positive, since it's a team game and you are going to be playing the next 60 to 120 minutes together! One question is really important though: Do you have a Jack, and if so, do you want to use a Forge? Because without a Jack, a Forge is just a huge waste of money. Basically, running a Forge setup is never a bad idea. It gives you so much bonus energy and gives you much more fortifications, build freedom, and earlier perking power. On some maps, I would totally advice a Forge though, namely those, where you will have a hard time capping and holding Power Taps.Let's for example take Pahanu, which is one of the harder Horde maps out there. Why is that so?
These thoughs make a Forge strategy on this map very, very attractive.When picking a map and plan your run, ask yourself if you are fine even without being able to hold taps, or if you want the run to be a bit easier and smoother and therefore going for a Forge. Early Game (~ Waves 1 to 10)I decided to seperate the 50 waves of Horde into three parts.During the early game, you will be limited on energy, limited on ammo, and will not have many or any fortifications at all. I personally think this is the hardest part of a Master Horde run and if your group (of randoms) struggles here already, you might have a hard time getting through all 50 waves. Every character has a power curve, at which parts of the game he is strong or weak. Some characters are really strong in the early game, but borderline useless in the late game (e.g. Lahni comes to my mind when I think about this), and others really start to shine in the late game which is where I would put JD - if this guy has 1 or 2 lockers full of weapons and his assault rifle perk and ultimate cdr (cooldown reduction) maxed out, he will deal devastating amounts of damage across the whole map and melt smaller enemies as well as bosses. However, he will not do that in the first 10 waves since he is heavily limited (and balanced) around being ammo gated. He is still a good character for the early game, since he has a Lancer and is great and chainsawing smaller enemies like Juvies or annoying enemies like Rejects without wasting a single bullet (remember my introduction to this part - limited on ammo). So basically to survive the first waves (as smooth as possible), you should play as Team! How that looks like depends of course on your character picks, but here are some general tips:
Mid Game (~ Waves 11 to 30)Alright, you made it past the first waves, and if you have a Forge that should be on level 4 and net you quite a bit of energy yet. Time to build a base! Depending on the spawn of the energy tap it might be a good idea to actually move your Fabricator and yet built fortifications (symmetrical maps come to mind where both spawns are about equal, but the tap sadly appeared on the other spawn).Besides that, you should have a mix of barriers and weapon lockers going out, and perk dependant character should start working on their essential perks (e.g. Fahz Headshot and Precision Rifle damage, JD Lancer damage (if he runs a GL build), movement speed for Jack since this also works on fortifications and make placing barriers soooo much quicker and helps your DPS doing there work by creating choke points not directly in front of your base, but a bit further.Since the enemy damage is yet to be doubled, the only difficulty is to mow through the enemy HP before they reach your base and overrun you. Use this to maximize energy and power up for the final battle! Late Game ( ~ Waves 31 to 50)You have a solid base built by now. You got your weapon lockers filled up with your lategame weapons. Now the enemy damage gets doubled which makes taps super valuable for the bonus HP instead of the energy gain. You finally reached your characters "late-game-fantasy" (JD with 1 or 2 lockers full of explosive weapons, perked out Fahz, perked out Mulcher Clayton etc etc). Play your character and kill those grubs!The most dangerous enemies now are perhaps Elite Drones (with Claws), since they instadown you from a very long distance, and once they stack up it's really hard to come back from being permadowned. But you got this, you've made it this far! Just make sure not to overextend, don't die playing the hero (rezzing the overextended teammate which results in both you being downed), communicate priority targets with your team and take them out before they become a threat. The most difficult waves are probably the mini boss waves now, when they spawn Sentinels (many people struggle vs those) or the later waves of a set of 10 in which Guardians can spawn every wave. Tips on how to deal with them will be further below though, also tips on how to handle bosses. Mini-Boss strategies
Boss strategiesBefore listing all bosses, a general advice for bosses, that are able to kill your fortifications with long-range explosives or melee hits (once they get close enough) - you can move fortifications next or into walls, so they're glowing red. That way, they are not usable at the moment, but also can't be destroyed. Usually a good plan, if a Carrier, Snatcher, Kestrel or Swarmak gets too close to your base, at least for the weapon lockers. Unless you're swimming on energy and you can afford re-building everything :-P
Other tips that come to my mind right now
Thanks for reading and feel free to discussI hope you enjoyed reading all this, and if you have any questions (even about mechanics already not listed here), critics or want to discuss anything, please comment! There are no dumb questions, just dumb answers aswell ;-) #discuss [link] [comments] | |||||||||||||||
Gnasher Skin, this is exactly my color that fits me exactly i will love it if i get it!!!❤️♉⚙️ Posted: 04 Sep 2020 07:22 PM PDT
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Posted: 05 Sep 2020 02:59 AM PDT
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I keep getting kicked from matchmaking in Gears 5? Posted: 04 Sep 2020 07:18 PM PDT It's happened a handful of times already over the last few weeks. I am in queue for a Ranked match and once it finds one and the game starts to load, I am immediately thrown back to menus. I get a prompt saying that I have been removed from the game/been kicked from the game. Then I try to queue again and it says that I have been suspended from matchmaking... my rank goes down each time I am kicked. Usually there is a timer for when I can queue again (15 minutes usually). This time however I am triggered enough and driven to make this post since I do not see a timer anymore. Has this happened to anyone else? Have I been banned from matchmaking? I am on PC if that makes a difference. Sorry if this isn't the right sub for this kind of post. [link] [comments] | |||||||||||||||
Posted: 04 Sep 2020 10:54 PM PDT
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What was that thing on Raam’s head and what purpose it had? Posted: 04 Sep 2020 10:20 AM PDT
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Posted: 05 Sep 2020 04:05 AM PDT My first online experience was Gears of War 2 when i owned an xb360. Just by looking at these pics brings happy tears to my face Great friends were made, endless fun and laughter and late nights with no toxicity Tell me about your gears of experience and what was your most memorable moment that leaves a smile on your face Excited to read your post to relive those moments [link] [comments] | |||||||||||||||
COG Enlistment — Find Teammates | Week of September 04–September 11, 2020 Posted: 05 Sep 2020 03:05 AM PDT Post up your gamertags to make some new friends this week! Please use the following format:
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Gnasher Skin 2 ❤️, this is exactly my color that fits me exactly i will love it if i get it!!!♉⚙️ Posted: 05 Sep 2020 02:28 AM PDT
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If you could have gears of war cross over with any other game franchise what would it be? Posted: 04 Sep 2020 08:02 PM PDT | |||||||||||||||
Posted: 04 Sep 2020 06:27 PM PDT So it was 3 days ago I was playing ranked gears enjoying it and my power went out this is the first time I've left a gears game and I'm still suspended doesn't show any time or anything and I'm confused cause ik people first leave u get warning with 15 min and it slowly rises to a few days but this is my first and it's been three days since. Anyone know? [link] [comments] | |||||||||||||||
Posted: 04 Sep 2020 12:10 PM PDT | |||||||||||||||
The audio in this game is completely fucked Posted: 04 Sep 2020 05:36 PM PDT The audio keeps stuttering, cutting out, and restarting the game doesn't even fix it... There are some other issues I'm having like the characters' breathing/grunting and yelling are fucking louder across the map than the gunfire (I tried turning down voice volume, but it doesn't do anything), can't hear frags making impact sounds when thrown and it only beeps after exploding, but not before (wtf?), and the footsteps... What footsteps? It's probably just some wind, so mind your own business soldier. [link] [comments] | |||||||||||||||
I couldn't stop laughing at this Posted: 04 Sep 2020 10:31 AM PDT
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Why do some engineers buy a sentry 1st? Posted: 04 Sep 2020 01:17 PM PDT I've played many public master games and I've noticed that many engineers will buy sentries and barriers first and leave jack without a forge until after wave 10 (or not at all). How common is this? Usually when I'm engineer its always forge and lockers, at least some barriers before wave 10. [link] [comments] | |||||||||||||||
Posted: 04 Sep 2020 01:35 PM PDT Ik i'm prob gonna get a lot of hate for this. But i really prefer locust to swarm! Or not just the design choice. i mean the actions of locust were nightmare fuel. Like when they took prisoners and processed them. The swarm just stick them in pods and make more swarm. The locust broke them mentally and tortured the hell outta em and used them as slaves! (gears 2 campaign and the comics) Just my opinion (Love the campaign of gears 5 tho) [link] [comments] |
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