Gears of War | If you quit during a ranked game you're a little bitch |
- If you quit during a ranked game you're a little bitch
- Gears 5 E3 2018 cutscene but everyone except Kait is Swarm
- Just scrollin by and thought this was a happy coincidence.
- The most forgotten gears map of all time. I forgot about it too until just now.
- Marcus Fenix
- i would be so happy to have this hybrid as a grenadier skin!!!!
- Anyone know where I can get a high quality version of this?
- Gears 5 Escape Tier List for Operation 4
- I bet you haven't seen bs like this in Gears 5
- We need to convince TC to bring this design back. Probably his best design IMO.
- Ultra Instinct
- Finished in five days. Now, I can sleep.
- You either hated ruins or you loved ruins.
- Got first quint thanks to 8-shot gnasher
- Xp Rates
- Horde Character Perks (Operation 4)
- Ukkon Art
- The New Ranking System
- Tears Of War
- FYI about Legend Rank Stars
- I don’t understand the big issue with the JD twist
- How is this even a thing? 2 quitters before the match even starts going up against a 4 stack
- Creative ways to deal with quitter/afk problem
- What’s the best way to farm skill cards and gain class xp?
- Servers down?
If you quit during a ranked game you're a little bitch Posted: 19 Jul 2020 10:25 AM PDT | ||
Gears 5 E3 2018 cutscene but everyone except Kait is Swarm Posted: 19 Jul 2020 03:54 PM PDT
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Just scrollin by and thought this was a happy coincidence. Posted: 19 Jul 2020 07:32 AM PDT
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The most forgotten gears map of all time. I forgot about it too until just now. Posted: 19 Jul 2020 03:25 PM PDT
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Posted: 19 Jul 2020 01:13 PM PDT
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i would be so happy to have this hybrid as a grenadier skin!!!! Posted: 19 Jul 2020 04:17 PM PDT
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Anyone know where I can get a high quality version of this? Posted: 19 Jul 2020 03:44 PM PDT
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Gears 5 Escape Tier List for Operation 4 Posted: 20 Jul 2020 02:45 AM PDT
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I bet you haven't seen bs like this in Gears 5 Posted: 19 Jul 2020 09:07 AM PDT
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We need to convince TC to bring this design back. Probably his best design IMO. Posted: 19 Jul 2020 04:14 AM PDT
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Posted: 19 Jul 2020 07:28 PM PDT
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Finished in five days. Now, I can sleep. Posted: 19 Jul 2020 12:27 PM PDT
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You either hated ruins or you loved ruins. Posted: 19 Jul 2020 10:44 AM PDT
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Got first quint thanks to 8-shot gnasher Posted: 19 Jul 2020 02:10 PM PDT
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Posted: 20 Jul 2020 03:14 AM PDT One thing I've noticed is that once you get past Re Up 10, the XP you need to level up sky rockets, now I'm currently on my 13th re up, it's not too bad, but definitley starting to seem noticeable that the XP required to level up is increasing by 600xp per Re Up, I can only imagine how long it will take in the re up 20s! What I personally would like to see, is some improvements on gaining xp, yes we have the fears allies system, but not everyone can party up with a full squad of friends, maybe some rotating challenges for XP? Reward XP for completing tour objectives? Increased gains for meeting certain requirements, kills, captures, etc in Versus? Just anything really that doesn't make me feel like I'm gonna have to shell out to buy boost to rank up at a somewhat normal rate :) [link] [comments] | ||
Horde Character Perks (Operation 4) Posted: 19 Jul 2020 01:03 PM PDT
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Posted: 20 Jul 2020 02:32 AM PDT
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Posted: 19 Jul 2020 02:23 PM PDT I'd like to use this post as a place for civil feedback about this new ranking system. After playing a bit this ranked preseason, I see some positives with this new system, but also a few negatives. I'd like to preface this by thanking TC for putting in the time and effort to listen to the community and make a new ranking system. It's a huge risk, and I hope it winds up in the right spot. Hopefully this post can help them land in the right spot. Let's start off with the positives. It's a very transparent system; you know exactly why are you moving up, down, and where you fall in your progress. It's nice to see. You only match with players in the tier above or below. This is good. It ensures you're only matching with people around your skill level, and that you never feel burdened having to carry much lower ranked players. IMO, if the old system was transparent and had the aforementioned tier matchmaking restrictions, it would've been a very good system. So, it is very nice to see the weaknesses of the old system immediately addressed. Now some negatives. The GP cap needs to be increased. I'll be referencing KOTH often, as it is the only playlist I really play. I find it ridiculous that a person with 10 caps, 2 breaks, and 40 kills in KOTH gets the same amount of points as someone with 12 caps, 2 breaks, and 90 kills. It also does not feel good at all to drop a scoreline like 10 caps, 3 breaks, 80 elims , only to get beat out on "MVP" by someone with an 11 cap, 3 break, 40 elim scoreline. One person clearly performed better than the other, but the scoreboard (and thus the final GP result) do not reflect this. The buy ins are also too high. I'll use KOTH as an example again. Say a person in Gold drops a 12 cap, 5 break, 80+ elim scoreline, absolutely dumpstering everyone in the lobby. In the old system (which TC said was accurate, just not transparent), they would probably rank up, but not as much as they would've on a win. Now, they will lose GP because the GP cap prevented them from progressing further. My hope is that a player should be able to net 0 points on a loss if they perform exceptionally. This will primarily help solo-duo queue players. Apex Legends has a very similar ranking system to this new Gears 5 system. I'll copy/paste the part I wish to highlight from Apex Legends' ranking system description:
This should be immediately recognizable, as it's the same thing as Gears 5's GP system, just with some different numbers and names. In the Apex system, it's possible to equalize, or even rank up, on personal performance alone. It's even possible to equalize your buy-in in the highest tier on just kills alone. So, my hope for Gears 5 KOTH is that players can equalize their buy in through a combination of elims, breaks, and caps, even in the highest tier. For all Gears 5 playlists, people should be able to equalize their buy-in based on personal performance, in any tier. The higher the tier, the better you must perform to equalize. So, the GP capped should be raised (or the buy-in lowered) to allow for performance to equalize the buy-in. I do believe wins matter. I also believe that personal performance matters, as ranks should represent how an individual will perform. You should always gain points on a win. You should always gain more points on a win + good performance than you would if you lost and performed well. All in all, I appreciate the effort put toward the new system. I just wanted to lay out my concerns, even if the data proves them wrong eventually. I also hope everyone gives a lot of feedback about the system. Even though the preseason is barely a week old, I believe it's best to get concerns out in a public forum so that they can be addressed before it is too late. I appreciate those who took the time to read this post, and I would like to know what the community's thoughts are on this new ranking system. [link] [comments] | ||
Posted: 19 Jul 2020 05:25 PM PDT
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Posted: 19 Jul 2020 01:20 PM PDT It's 12 starts every rank for 750 coins. Very generous for real. [link] [comments] | ||
I don’t understand the big issue with the JD twist Posted: 19 Jul 2020 05:53 PM PDT Im referring to him giving the order to open fire on the protesters. Correct me id im wrong but he says the protesters started attacking with fire bombs right? Its been a while since i played the story but if thats the case wouldn't the riot need to be stopped. Essentially the worst thing he did was lie about it. [link] [comments] | ||
How is this even a thing? 2 quitters before the match even starts going up against a 4 stack Posted: 19 Jul 2020 04:12 PM PDT
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Creative ways to deal with quitter/afk problem Posted: 19 Jul 2020 01:48 PM PDT Starting a thread to gather some creative ways to deal with quitter problem I think "punishment" for quitters is only half the problem (I'll get to my thoughts on that in a second). The other half (more important part in my mind) is how to actually make games with quitters not a lost cause. One solution would be an opt-in setting whereby players that opt in may be used to replace a quit player mid-match (instead of always starting a fresh match). The bonus for them would be no entrance fee (in GP), so guaranteed to increase ranking points. The bonus for the other players would be that a quitting player does not necessarily ruin the current match. Secondly, I think quitting/disconnection needs more severe impact in terms of ability to play ranked (beating a dead horse). I actually don't want to call it a punishment because unfortunately we have to lump quitters in with true disconnections (once you remove quit from ranked options mid game). Rather than trying to distinguish, the message should be that ranked requires consistency to work and if your connection can not be maintained consistently (for whatever reason) then you need to opt for social. Something along the lines of you get 1 disconnect a day, and 5 for a month. If you disconnect twice in a day you are done for the day on ranked. If you disconnect more than 5 times in a 30 day period you are done for the next 30 days on ranked (tweak the variables). Curious to hear others' thoughts, particularly on how to make matches with a quitter (or afk) not a lost cause for the remaining 8/9 players. [link] [comments] | ||
What’s the best way to farm skill cards and gain class xp? Posted: 20 Jul 2020 12:11 AM PDT Really liking drain tank Clayton Carmine so far and I want to quickly level him up with better cards. Any advice on how to get horde cards and class xp quickly? [link] [comments] | ||
Posted: 20 Jul 2020 03:57 AM PDT |
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